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Old Jun 14, 2007, 02:28 PM // 14:28   #1
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Default Create a Ranger bow attack that causes Weakness and another that causes Deep Wound

You would think - an arrow through your sword arm would Weaken you, wouldn't you? Or an arrow through your neck or an artery would count as a Deep Wound?

I'd like to see a bow attack that can cause Weakness - either as a % chance, or by meeting some condition (for example only on a critical hit).

Similarly I'd like to see another bow attack that can cause a Deep Wound. Either an Elite skill, a % chance, or by meeting some condition (for example, on a critical hit, or half normal range)

These could come as changes to existing (but little-used) bow attacks, or entirely new skills.

I don't think being able to inflict these conditions from a distance is a balance issue, since Necros and Ele's already have spells to inflict Weakness, and Paragon spear attacks and Mesmer spells can inflict Deep Wound. But maybe balance could be affected in other ways I didn't think of.

Rangers are never going to get uber damage on their bow attacks, other professions are more suited to high damage attacks, and I think that's right. Rangers are good at spreading conditions and I think that's right too - but it just seems illogical they can't inflict Weakness or Deep Wound.

Last edited by Riot Narita; Jun 14, 2007 at 02:38 PM // 14:38..
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Old Jun 14, 2007, 03:24 PM // 15:24   #2
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/not signed

Bow attacks already offer a lot of options, and Deep Wound and Weakness are not needed. Lots of other classes can cause those, we don't need ALL classes to cause them.

May as well add in bow attacks to:

Cause Blindness
End stances
Cause Disease
Remove conditions from yourself
Remove hexes from yourself

Secondary class options allow you to do what you want, usually with little or no attribute investment.
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Old Jun 14, 2007, 03:42 PM // 15:42   #3
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Quote:
Originally Posted by MagmaRed
May as well add in bow attacks to:
Duh -_-

/ignore
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Old Jun 14, 2007, 03:46 PM // 15:46   #4
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Quote:
Originally Posted by MagmaRed
Secondary class options allow you to do what you want, usually with little or no attribute investment.
Ignore what you want, but read the whole thing.
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Old Jun 14, 2007, 03:46 PM // 15:46   #5
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Quote:
Originally Posted by Hissy
Rangers are never going to get uber damage on their bow attacks
Yeah because it's not like there's ever been a spike build made with rangers or anything.
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Old Jun 14, 2007, 03:47 PM // 15:47   #6
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/not signed

If you want those conditions use a secondary.
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Old Jun 14, 2007, 03:53 PM // 15:53   #7
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I wouldnt mind it, but to balance out the fact that rangers normally cant cause deep wound and weakness I think any skill created for them to do such a thing should be drastically inferior to other classes deep wound skills. But then whats the point ?

Kidney Shot { Elite }
15E
12R
Elite bow attack. If this attack hits, you strike for +5...27 Damage. If this strikes a foe that is using an attack skill or casting a spell, then you inflict a deep wound for 1...10 seconds.


/halfsigned

Last edited by Master Ketsu; Jun 14, 2007 at 07:45 PM // 19:45..
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Old Jun 14, 2007, 05:28 PM // 17:28   #8
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Give Warriors the ability to Poison while you're at it too

But seriously,

Quote:
Originally Posted by Hissy
Rangers are good at spreading conditions and I think that's right too - but it just seems illogical they can't inflict Weakness or Deep Wound.
And that's exactly why they should not be able to. No other class can afflict mass conditions as easily as a Ranger: mass poison, mass cripple, and mass bleeding. Not to mention the daze and burning that can be applied rather frequently as well. There is no need to throw any more conditions into that mix.
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Old Jun 14, 2007, 05:30 PM // 17:30   #9
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buff ranger spike more please.
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Old Jun 14, 2007, 07:00 PM // 19:00   #10
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ive always wanted long distance blinding:

Dust Arrow - Elite - 10 energy -20 recharge - Elite Bow Attack. This attack does +____ damage. If this attack hits, your target becomes blinded for _______.

But deep wound is just too powerful. Youd have to make it a VERY VERYconditional skill.
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Old Jun 14, 2007, 08:05 PM // 20:05   #11
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Quote:
Originally Posted by lyra_song
ive always wanted long distance blinding:

Dust Arrow - Elite - 10 energy -20 recharge - Elite Bow Attack. This attack does +____ damage. If this attack hits, your target becomes blinded for _______.

But deep wound is just too powerful. Youd have to make it a VERY VERYconditional skill.
[card]Ebon Dust Aura[/card]
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Old Jun 14, 2007, 11:55 PM // 23:55   #12
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Quote:
Originally Posted by MagmaRed
May as well add in bow attacks to:
End stances
There really should be. Wild Blow works with all melee weapons, and spears have Wild Throw...
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Old Jun 15, 2007, 04:14 AM // 04:14   #13
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The whole point of Rangers isn't for their damage, hence why they aren't able to inherently remove stances. Warriors are DPS and spike machines, Assassins are spikers, Paragons have DPS on par with Warriors.

Rangers are meant for their degenerative condition spreading. While weakness may be a viable condition to add to their arsenal, Deep Wound is not.
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Old Jun 15, 2007, 06:11 AM // 06:11   #14
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Deep wound inflicted from longbow range? Yeah, that's what I want to face in PvP, being dead before I'm even in range to attack the enemy team. /sarcasm

/notsigned, it goes against the design/balance of the ranger
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Old Jun 15, 2007, 06:41 AM // 06:41   #15
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Quote:
Originally Posted by lyra_song
ive always wanted long distance blinding:

Dust Arrow - Elite - 10 energy -20 recharge - Elite Bow Attack. This attack does +____ damage. If this attack hits, your target becomes blinded for _______.
Basically a dodgable blinding surge? I've always liked the ranger condition elites, and a blind would be quite fun. However, you have to take into consideration the fact that in PvP, the blind is going to be buried by poison, since rangers always carry apply poison, which would make is exceedingly powerful for stopping a warrior in it's tracks. But deep wound? No thanks. Even though I love the class, I would hate a return of ranger spike.
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Old Jun 15, 2007, 06:47 AM // 06:47   #16
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Rangers are intended for pressure, not for single-handed kills as warriors are. Weakness... I could understand that. But I would say no to deep wound. Yes paragons have deep wound capability, but they also use a spear rather than an arrow.
/unsigned
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Old Aug 28, 2007, 10:33 PM // 22:33   #17
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/unsigned
Even if ranger is my primary character... No. Ranger doesn't need to inflict all conditions that exist. Paragon dont have a Disease/Poison/Blind, Assassin's dont have disease or burning, warrior's dont have Poison/Disease/Dazed/Burning. There is no class that CAN do every condition. And there shouldn't be.
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Old Aug 28, 2007, 10:43 PM // 22:43   #18
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Quote:
Originally Posted by MagmaRed
/not signed

Bow attacks already offer a lot of options, and Deep Wound and Weakness are not needed. Lots of other classes can cause those, we don't need ALL classes to cause them.

May as well add in bow attacks to:

Cause Blindness
End stances
Cause Disease
Remove conditions from yourself
Remove hexes from yourself

Secondary class options allow you to do what you want, usually with little or no attribute investment.
Might as well add boxing glove arrows to the mix
Green Arrow FTW, we need more trick arrows

Last edited by My Sweet Revenga; Aug 28, 2007 at 10:46 PM // 22:46..
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Old Aug 28, 2007, 11:04 PM // 23:04   #19
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Quote:
Originally Posted by Abedeus
/unsigned
Even if ranger is my primary character... No. Ranger doesn't need to inflict all conditions that exist. Paragon dont have a Disease/Poison/Blind, Assassin's dont have disease or burning, warrior's dont have Poison/Disease/Dazed/Burning. There is no class that CAN do every condition. And there shouldn't be.

Uhhh, Skull Crack?
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Old Aug 29, 2007, 12:27 AM // 00:27   #20
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It's too late all skills are already added, but they could turn already existing Spear attacks into Ranged Attacks.
http://www.guildwarsguru.com/forum/s...php?t=10191432

Or they could change the functionality of any current skill. But Rangers already have degens and Dazing. That's more than enough, don't you think?
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